Workload
GPU rendering
GPU time for 3D rendering, video encoding and simulation.
What it is
Rendering turns 3D scenes into images and frames. The same kind of GPU time serves video encoding and simulation.
A job splits into frames or tiles that run side by side. What matters is GPU memory for the scene, how many machines can work at once, and the price per GPU hour.
What we offer today
Nothing yet. Silicon Network does not run rendering jobs.
Sources
The kinds of source that can run this workload, now or later. No provider is named until it is connected.
- Planned
Silicon Network operators
Independent machines that operators add to the network, today Macs running the Silicon Network engine
- Planned
Decentralized networks
Open networks of independent machines
- Planned
GPU clouds and marketplaces
Companies that rent out GPU machines
- Planned
Public clouds
The large general-purpose clouds
On operators' own Linux GPU machines, render jobs would run through the node agent, in containers with no network unless the operator allows it. The agent is built and switched off.
Status
Not available yet. Nothing is listed or sold until a source is connected and checked.
The chooser opens with GPU rendering selected.
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