Compute

Workload

GPU rendering

GPU time for 3D rendering, video encoding and simulation.

Not available yet

What it is

Rendering turns 3D scenes into images and frames. The same kind of GPU time serves video encoding and simulation.

A job splits into frames or tiles that run side by side. What matters is GPU memory for the scene, how many machines can work at once, and the price per GPU hour.

What we offer today

Nothing yet. Silicon Network does not run rendering jobs.

Sources

The kinds of source that can run this workload, now or later. No provider is named until it is connected.

  • Silicon Network operators

    Independent machines that operators add to the network, today Macs running the Silicon Network engine

    Planned
  • Decentralized networks

    Open networks of independent machines

    Planned
  • GPU clouds and marketplaces

    Companies that rent out GPU machines

    Planned
  • Public clouds

    The large general-purpose clouds

    Planned

On operators' own Linux GPU machines, render jobs would run through the node agent, in containers with no network unless the operator allows it. The agent is built and switched off.

Status

Not available yet. Nothing is listed or sold until a source is connected and checked.

The chooser opens with GPU rendering selected.

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